MARTIAN MEMORANDUM WALKTHROUGH

Tex's Office
You start the game in your office.  LOOK at the mail on the floor behind the door, 
and then GET the mail. GET the gun hanging on the left of the door.  Also, GET the 
ammo from the top shelf behind your desk.  GET your comlink from the chair to learn 
that you have a new case.  USE your comlink to talk to Stacey and ask her about 
everything.  GET the lens from the desk.  GET the lock pick kit from the top shelf 
behind the desk.  GET the camera from on top of your filing cabinet.  Now TRAVEL 
to Terraform.

Terraform
TALK to Rhonda the secretary and Choose Response 1.  You can now GOTO the 
huge office and TALK to Mr Marshall Alexander.  He tells you that his daughter has 
been kidnapped.  He also tells you that something else was stolen.  You must find the 
daughter, and the 'something else'.  GOTO the left edge of the screen to leave the office.

You are back in the reception area.  The door on the left (behind Rhonda) is the ladies 
washroom.  MOVE the switch next to the door, then GOTO the door to enter.  MOVE the 
white towel, and GET the earring that falls to the floor.  GOTO the door to leave the bathroom.  TALK to Rhonda and OFFER the earring to her.  Choose Response 1.

USE your comlink again to talk to Stacey.  Ask about everything.  Now TRAVEL to 
Alexis' Home.

Alexis' Home
There is some paper to the left of the bed.  LOOK at it, and then GET it.  The bottom 
right of the bed is a bit messy.  MOVE this section.  OPEN the box hidden underneath, 
and then LOOK in the box to get Chantall Vargas' address.  Make sure you have the 
lock pick from your office before you go any further.  TRAVEL to Jocques Sparrow,

Jocques Sparrow
You should already have the lock pick, so you automatically pick the lock on the door.  
OFFER some cash to Jocques, and he gives you a roll of film.  Choose Response 3, 
Response 1, Response 1 again, Response 1 yet again, and finally Response 1.  Now 
he will talk to you.  Ask about everything.  END the conversation, and then TRAVEL 
back to Tex's Office.

Tex's Office
USE your comlink to talk to Stacey.  Ask about TMS.  LOOK at the tripod next to 
the window.  MOVE the switch between the windows (this opens the blinds).  USE 
camera on tripod, then USE film on camera.  LOOK at the camera to use it.  Move 
the camera down to the window below, and then move right 3 windows to the woman 
dancing.  Quickly move back left one window.  When you see the exchange between 
the man & woman, SHOOT PHOTO.  Now exit.  GET the photos you took from the floor 
near the tripod.  TRAVEL to Chantal Vargas.

Chantal Vargas
She automatically starts talking to you.  Choose Response 2, then Response 2 again.  
OFFER the photos to her.  ASK about everything.  End the conversation, and then 
TRAVEL to back to Jocques Sparrow.

Jocques Sparrow
ASK about Rick Logan, and then ASK about Galactic Pictures.  END the 
conversation, and TRAVEL to the Plaza Hotel for your date with Rhonda.

Plaza Hotel
You are going on a date, so you want to get a present for Rhonda.  LOOK at 
the Gift Shop on the right, then GOTO it.  There are some roses on the counter 
on the right.  GET rose, then USE cash on the shopkeeper to pay for it.  To 
leave the shop, you must GOTO the left side of the screen.  You are now back
in the foyer.  

Now to meet Rhonda.  GOTO the left doorway and enter the restaurant. When 
Rhonda talks to you, choose Response 1, Response 1 again, Response 2, then 
Response 3.  Now OFFER the rose to Rhonda.  Choose Response 1, Response 2, 
and then Response 1.  Tex and Rhonda get to know each other better.  Now she is 
relaxed, you can ASK her about everything.  She gives you an address for Guy 
Callabro.  TRAVEL back to your office.

Tex's Office
USE your comlink to talk to Stacey.  ASK her about everything.  You should 
now have an address for Nora Alexander.  Let's TRAVEL to Nora's place.

Nora Desmond Alexander
ASK Nora about everything.  Now TRAVEL back to Chantal Vargas and talk 
to her again.

Chantal Varges
ASK her about everything.  END the conversation, and TRAVEL back to Terraform,

Terraform
TALK to Rhonda and ask about everything.  She will give you an address for 
Guy Callabero.  Let's TRAVEL there.

Guy Callabero
ASK him about everything.  Now it's time to TRAVEL to Mac Malden.

Mac Malden
He automatically talks to you.  Choose Response 2, Response 2 again, Response 1, 
Response 1 again, then Response 2.  He 'asks' you to help him with the Angelo 
Andretti case.  TRAVEL back to Guy Callabero.

Guy Callabero
ASK him about Angelo Andretti.  He gives you a film about Andretti, which is vital 
evidence.  Now TRAVEL back to see your old pal Mac Malden.

Mac Malden
OFFER the Andretti Film to Mac.  Now Mac will talk to you, so ASK about 
everything.  Mac gives you an address for Johnny Fedora, so let's visit it.  TRAVEL 
to Johnny Fedora,

Johnny Fedora
There is a shed a way over on the right, and you must make your way over to it.  
Make sure you avoid the dog and the red ooze.  Keep heading right until you 
see the shed.  OPEN the door of the shed and GET the ladder.  Slightly to the 
left of the shed is a square hole.  OPEN the cover of the hole and GET the boots 
from inside.  

Now head all the way back left, avoiding the red ooze and the dog.  There is a cat 
running across the roof of a boxcar.  LOOK at the hole in the roof of the box car, 
USE your ladder on the box car,  GOTO the ladder and climb onto the roof.  Now 
GOTO the hole in the roof to enter the boxcar.  There is a cabinet on the left.  GET 
the knife from it.  OPEN the drawers and GET the cat food.  LOOK at the varies piles 
of paper lying on the floor.  MOVE the blue dresser on the right, then OPEN tear in the 
wall to find a safe.  Try to OPEN the safe.  OPEN the door on the right, then GOTO 
the door to leave.  

GOTO the ladder to climb back on the roof, then USE cat food on the cat.  Now the 
dog and the cat are gone.  GOTO the ladder to climb down.  Walk over to the middle 
shed (where the dog was) and OPEN the door.  LOOK at the red lever, and then 
MOVE the lever.  This turns off the electricity protecting the safe.  

GOTO the shed on the left again, and OPEN the safe.  LOOK at the safe.  Stacey 
will talk to you on the comlink to tell you Marshall Alexander was found dead, and to 
give you the address.  GET the safe to pick up the contents.  Now TRAVEL to the 
murder scene.  

Murder Scene
LOOK at the red graffiti on the train.  LOOK at the keyring lying near the body, 
then GET the keyring.  TALK to Mac Malden (on the left), then TALK to the 
photographer.  There is a bucket on the bottom right.  MOVE the bucket and GET 
the dagger.  MOVE the blanket, and LOOK at Marshall's body.  USE the dagger 
on Mac Malden to give it to him, but DO NOT give him the keys you found.  
TRAVEL back to Terraform (Marshall's office).  His lawyer will call you and ask 
you to stay on the case, and keep looking for Alexis.

Terraform
You arrive at Marshall's office and find nobody here.  GOTO the office and MOVE 
the painting on the left to find a safe.  USE keys on the safe to open it.  LOOK at the 
safe to get the names Lawrence Barkley and Ferris Callett.  Now GOTO the left side 
of the screen to leave the office.  USE you comlink to talk to Stacey.  Ask her about 
Collier Stanton, Stanton Expedition, TMS and Lawrence Barkley.  You should now be 
able to TRAVEL to Rick Logan's hideout in the jungle.

Rick Logan
SAVE YOUR GAME HERE.  Notice the log at the top of the screen?  It's a booby 
trap!  Walk under the log, and then quickly walk back again.  GET the log that fell, and 
then walk right until you see the quicksand.  SAVE YOUR GAME HERE.  The idea is 
to cross the quicksand using the stones.

Starting on the bottom row, GOTO the first stone (1).  Click on the stone to your right (2).  
Click on the stone above you (3).  Click on the stone to your right (4).  Click on the 
diagonal upper right stone (5).  Click on the stone to your right (6).  Click on the 
stone to your right (7).  Click on the diagonal lower left stone (8). Click on the stone below 
you (9).  Click on the stone to your right (10).  Click on the diagonal lower right stone (11).  
Now just walk onto the path.

SAVE YOUR GAME HERE.  Keep walking right, but be careful to stop at the pit.  
USE log on the pit then walk across the pit (you must line up with the green patch of 
grass first).  Walk right until you see the hut, then GOTO the hut to enter.

Logan's Hut
SAVE YOUR GAME HERE.  OPEN the cabinet on the wall near the door.  Quickly use 
your gun (you do have the ammo don't you) on the snake to kill it.  LOOK at the message 
in the safe.  Head all the way right, and GET the shovel.  MOVE the white privacy screen, 
and then LOOK at Rick Logan's body.  GET the key from around his neck.  LOOK at the 
chest to the left of Rick, then USE key on the chest.  LOOK at the opened chest to get some 
more names.  USE your comlink to talk to Stacey, and ask about Lowell Percival.  Now walk 
all the way back left and GOTO the door.  There is a small mound of dirt near the pit.  USE 
shovel on the mound.  OPEN the box, and then LOOK at the box to get the name Jane 
Mansfield.  Now walk back across the pit and head left to the quicksand.  SAVE YOUR 
GAME HERE.  You have to cross the pit again, using the stones.

Starting at the bottom row, GOTO the nearest stone (11).  Click on the upper left stone (10).  
Click on the stone to your left (9).  Click on the stone above you (8).  Click on the upper right 
stone (7).  Click on the stone to your left (6).  Click on the stone to your left (5).  Click on the 
stone to your lower left (4).  Click on the stone to your left (3).  Click on the stone 
below you (2).  Click on the stone to your left (1).  Now walk onto the path.

Now head all the way left, back to the entrance of the jungle, then TRAVEL to Smuggler's Base.

Smuggler's Base
You need to distract the guard.  GET the stone from next to your feet.  LOOK at the jug 
leaning against the wall and USE stone on jug.  When the guard goes to investigate, 
walk through the gate then GOTO the pyramid entrance.

When you are inside the pyramid, QUICKLY hide behind the white crate (lower left) 
so the smuggler does not see you.  When he leaves, walk over to the table (lower right).  
GET the green box of food, and GET the blue remote control.  USE the remote control 
on the buttons on the white crate and GOTO crate to enter it.  You now get transported
to Mars.

Casino
GOTO the alley between the 2 casinos.  MOVE the board at the lower right.  LOOK at 
the writing behind the board to see the word 'Bombshell'.  This is actually the password 
into the club.  MOVE the red rag, and then GET the flashlight (torch) from underneath.  
Walk out of the alley.

LOOK at Big Dicks Casino on the right.  Try to OPEN the door, and you will automatically 
give the password.  GOTO the doorway.  LOOK at the card near the stairs on the right, 
and then GET the card.  LOOK at the door on the right (next to the woman).  OPEN the 
door, then GOTO the door.  Note the stall that the man was in.  OPEN the stall door, and 
then GET the blueprints.  Now GOTO the exit.  OPEN the door between stairs, then 
GOTO that door to exit.  Now TRAVEL to the power plant.

Power Plant
LOOK at the door on the left, and then MOVE the red button.  GOTO the doorway, then 
LOOK at the white coat hanging up on the right.  There is a card key in the pocket, so GET 
the card key.  TALK to Ferris, and ask about everything.  Now MOVE the door switch and 
GOTO the door to exit.

LOOK at the machine on the right, and USE the door card key on it.  GOTO the 
'Restricted Area' door.  Make your way right, but be careful to avoid the trap door.  GET 
the monkey wrench lying on the floor.  If you look carefully, you will see a walkway and a 
doorway high up.  That's where we want to go next.  Stand under the big magnet (to the 
left of the trapdoor), and USE your monkey wrench on the magnet.  Walk right through the doorway to find a small storage room.  LOOK at the crate to get some goodies.  OPEN the 
door on the right, and GOTO the door to get back to ground level.  GOTO the door on the left 
to leave that room.  Now we want to have a chat with Jane Mansfield, so TRAVEL to the 
Aerobics Academy.

Aerobics Academy
Jane is in the corner (under the 'Aerobics' sign), so let’s TALK to her.  Ask her about 
everything.  Sometimes her eyes twitch, so she is lying about a few things.  LOOK at the 
counter, and LOOK at the green purse (bag).  OPEN the green bag to get Jane's address.  
Now TRAVEL to Jane's house.

Jane Mansfield's Home
LOOK at the big TV screen, and then LOOK at the closet door to the right.  OPEN the 
closet door, and LOOK at the red suitcase inside.  So we know that Alexis has been here.
LOOK at the couch on the left, and MOVE the pillows.  LOOK at the letter hidden 
underneath the pillows, and then GET the letter.  On the table is a grey control box.  
MOVE the control box to turn on the TV screen, now LOOK at the screen to get Deacon 
Hawke's address.  Now TRAVEL back to the Aerobics Academy.

Aerobics Academy
TALK to Jane Mansfield again, and ask about everything.  She will give you an address 
for Bradley Ericson, so TRAVEL to Bradley Ericson's home.

Bradley Ericson
TALK to Bradley, and ask him about everything.  He will give you some infrared glasses, 
which come in handy later on.  Now let's TRAVEL to Dr Lawrence Barkley's Office for a talk.

Dr Lawrence Barkley
GET the big red box from the shelf.  TALK to Dr Barkley, and ask him about everything.  
Now we must TRAVEL to Lowell Percival's place to have a chat with him.  You will get a 
quick call from Mac Malden, but that is not important right now.

Lowell Percival
Lowell will not talk to you unless you get something from Dick Castro's safe.  So now, we 
need to TRAVEL back to the casino.

Casino
OPEN the door on the right (Big Dick's Casino), then GOTO the door to enter.  Head right 
until you see the office door.  OPEN the office door, then GOTO the office door.  Now you 
will meet Dick Castro himself.  Use Response 1, Response 1 again, then Response 2.  
SAVE YOUR GAME HERE.  This is a timed bit, and it is quite tricky.  

LOOK at the desk and GET the card on the left side.  LOOK at the picture of Dick Castro, 
then MOVE the light above it.  GOTO the passageway.

Walk up to the start of the lasers and USE the hover board.  This is tricky.  Go through 
the first 2 beams.  Go in front of the 3rd and behind the 4th.  Go in front of the 5th & 6th.  
SAVE YOUR GAME HERE.  There is a second set of lasers.

Go behind the first 3 beams.  Go in front of the 4th & 5th.  Go in between the 6th & 7th.  
Go in front of the 8th.

LOOK at the slot in the big machine, and then USE your safe card key in the slot.  USE 
the facial kit from Dr Barkley's office on the scanner.  The safe will now open.  Head right 
to the safe, and LOOK at all 3 shelves.  GET the memorandum from the bottom shelf.  
GET the case from the middle shelf.  GET markers for Percival from the middle shelf.  

You have to make your way through the lasers again, so SAVE YOUR GAME HERE.  
USE your hover board.  Go in front of the 8th beam.  Go in between the 7th & 6th.  Go in 
front of the 5th & 4th.  Go behind 3, 2, & 1.  SAVE YOUR GAME HERE.  

Now for the other lasers.  Go in front on the 5th & 6th beams.  Go behind the 4th and in 
front of the 3rd.  Go in between 2 & 1.  Now head left, back to Dick Castro's office.  

OPEN the duct on the right, then GOTO the duct.  If you find this maze totally confusing 
(like I did), just press 'Insert O', then click on the left arrow to skip it.  You now find yourself 
in the bathroom.  GOTO the exit on the left, then GOTO the casino exit.  Now TRAVEL 
back to see Lowell Percival.

Lowell Percival
Lowell will now talk to you, so ask him about everything.  Now we have to TRAVEL 
back to the casino again and trail Rocky Bulwinkel.

Casino
Wait for Rocky to leave the casino, and then follow him.  GOTO the alley, and quickly 
hide in the doorway on the left.  As soon as the door opens, walk towards it, then GOTO 
it to enter.  TALK to Larry Hammond and ask him about everything.  He gives you the 
address for Nathan and Michelle Bloodworth.  Time to go and see Michelle.  Leave the alley, 
and then TRAVEL to Michelle Bloodworth's place.

Michelle Bloodworth
Talk to Michelle and ask about everything.  You should now be able to TRAVEL to the 
Remote Outpost.

Remote Outpost
Nathan is lying on the floor, dying.  TALK to him, and he warns you about a trap.  There 
is a small building on the left.  OPEN the door and GET the rebreather from the table.  
GET the tools lying next to the door.  There is a large box near the right of the screen.  
OPEN the box and GET the card from inside.  A door on the right opens.  Walk over to it, 
and GET the jetpack.  USE the jetpack on the fire (on the left) to take off.  TRAVEL to 
Deacon Hawke in the Temple.

Temple
The gate has been left open.  Walk through the gate and GOTO the doorway.  LOOK 
at the 2 mirrors near the entrance, and MOVE the one on the right.  Now walk over and 
MOVE the one on the left.  MOVE the metal extinguisher.  This gets the thug's attention, 
and he fires his weapon.  The laser reflects back and kills him.  Now you can TALK to 
Deacon Hawke, and ask about everything.  She gives you an address for the Colonists 
Camp, so GOTO the temple exit and TRAVEL to the Colonist's Camp.

Colonists Camp
GET the box of HCL2 acid next to the bucket.  Head right until you see a large piece 
of scrap metal.  MOVE the scrap metal, and GET the tuning fork from underneath.  
We need some more help from Bradley Ericson, so let's TRAVEL back there.

Bradley Ericson
Ask Bradley about Cooper Bradbury to get his address.  Now TRAVEL to 
Cooper Bradbury's place

Cooper Bradbury
TALK to Cooper and ask about everything.  He will give you the address to the cave 
where Thomas Dangerfield is hiding, and that is where we need to TRAVEL to next.

Cave
Head right, until you come to a door.  USE the interlock key on the hole in the door, 
then GOTO the door.  The door closes behind you, and you are trapped in a room 
with Alexis Alexander.  TALK to Alexis and ask about everything.  LOOK at the patch 
of cement next to the door.  Now LOOK at Alexis' clothes hanging up on the right.  
MOVE the clothes, and then GET the rod.  USE rod on the patch of cement.  USE HCL2 
acid on the metal plate under the cement.  Now MOVE the button that is exposed.  You 
and Alexis are both knocked unconscious by gas.

Cage
You are trapped in a cage.  There is a large bolt in the top of the cage.  TALK to Alexis 
using Response 1, and Response 1 again.  She starts to dance, which distracts Thomas 
Dangerfield.  Get the bolt.  TALK to Alexis again, and choose Response 1, Response 2, 
and then Response 1.  GET the bra she is holding, and USE bra on the control panel 
(on the left) to break it.  Now you are free.

The Oracle Stone is in a case on the right.  Walk over to the right of the case and USE 
the tuning fork on the glass.  GET the Oracle Stone, and quickly GOTO the tube car on 
the right.  You automatically head back to the Temple and give the Oracle Stone to Deacon 
Hawke.

Congratulations.  You have now completed the Martian Memorandum